![]() ![]() If you are a pure blueprint user: PrintString is your friend (or create widgets). To open the overlay to the created item, use ActivateGameOverlayToWorkshopItemĪs you need to start your game in standalone, you can’t use breakpoints from the editor. If the user has not agreed yet, items he published will be hidden. In the result of **Creating **or **Updating **a workshop item, you can find a boolean that tells you if the agreement is accepted or not. Now you are able to write some code and test it.Įvery user that uploads to the workshop needs to accept the Steam Workshop Legal Agreement. Within the editor from the play drop-down select Standalone Game Start your game in standalone (Steam must be running!) Add this to your …/YourGame/Config/DefaultEngine.ini. ![]() Steam Workshop (Steamworks Documentation)Īdd the plugin to your games engine version.Įnable these plugins via the editor for your game. Don’t forget the cloud setup as preview images are stored in the steam cloud! (Or use AppId 480 for testing)Ĭonfigure your workshop. Sign up as developer on steam and get your App ID. ![]() SteamWorkshopFunctions.PNG 523×822 93.7 KBĬreate a Steam account and download Steam. ![]()
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